Category Archives: Latest News

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Minecraft Dungeons

Ten million heroes… and counting!

Category:Latest News

The Minecraft Dungeons community has reached ten million players across all supported platforms! Ten. Million. Players. I don’t think any of us at Mojang Studios could have ever imagined that the community of our dungeon-crawler passion project would grow to this point. Since the launch of the game in May 2020 across Nintendo Switch, PS4, Xbox One, Xbox Series S/X, and Xbox/PC Game Pass, you have made the game into everything it is today. We’re grateful and thrilled to be creating this game alongside you all!

So, what have all ten million of you been up to? Well, the Arch-Illager has been defeated a casual 5,934,629 times. That’s nearly as many times as the Arch-Illager has beaten me, so I’m glad everyone collectively avenged me. The most shocking fact of all might be that you spent a combined total of 1141 YEARS in camp! I tried to ask my boss if I could go camping until 3162 and he laughed in my face. Most impressively though, the Redstone Monstrosity has been beaten a total of 7,044,521 times! Of course, there were 19,511,994 attempts to best the Redstone Monstrosity, but hey… practice makes perfect.

All those impressive stats may seem impossible to grasp, but behind those astronomical numbers are each and every one of our players. To celebrate reaching this monumental milestone, we’re releasing a new cape and a pet for our players. It’s a small way to say thank you for being the best community out there (and saving the Overworld over and over again). These items will be available in your inventory on February 24 as part of the free game update releasing on the same date.

Minecraft.net


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VR

Sony working on new VR set

Category:Latest News

Sony today confirmed it is working on a completely new virtual reality headset for the PlayStation 5.

In a post on the PlayStation Blog, PlayStation SVP of platform planning and management Hideaki Nishino said the new headset will improve on the PS4’s PSVR headset in “everything from resolution and field of view to tracking and input.”

The PS5 headset will feature a new controller using some of the technology in the PS5’s DualSense controllers, as well as a simpler single-cord setup for users.

As for when the headset will hit shelves, Nishino only said it wouldn’t see release this year. In an interview with GQ Magazine published today, PlayStation head Jim Ryan said that PS5 VR dev kits “are about to go out.”

The original PSVR launched in 2016. Sony confirmed it had sold 5 million headsets by the beginning of 2020.

gamesindustry.biz


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T2

Take-Two is in talks to buy Codemasters

Category:Latest News

Codemasters today informed investors that it has been in discussions with Take-Two for a sale of the company, and has received a non-binding offer to acquire the company for 485 pence per share (120 pence of that would be paid cash, the rest in Take-Two Interactive shares).

Codemasters closed the trading day yesterday at 435 pence per share, making the offer price a bit more than an 11% premium.

Currently, Codemasters market cap values the company at £662.98 million ($873.12 million), but Take-Two’s offer would value it at £739.19 million ($973.48 million).

The deal would be conditional on Take-Two completing due diligence and the recommendation of the Codemasters board of directors, which at the moment intends to recommend unanimously that all Codemasters shareholders accept the deal.

However, discussions are ongoing and Take-Two has not yet made a final offer, and details such as the cash-stock ratio of the deal may still be amended.

Take-Two has until December 4 to decide whether it will make a binding offer or not, although that could be extended with approval from regulators. The publisher did not immediately respond to a request for comment.

 

Via www.gamesindustry.biz


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Fifa 2020

EA sued over loot boxes inside of games

Category:Latest News

Electronic Arts is facing more legal action over its use of loot boxes and other randomised monetisation mechanics. The latest is a class action lawsuit filed in Canada on September 30 by joint plaintiffs Mark Sutherland and Shawn Moore.

According to the filing, shared by gaming and esports law blog The Patch Notes, Sutherland is a British Columbia resident who purchased loot boxes in the Madden NFL series of games while Moore hails from Ontario and spent money on the same monetisation model in EA’s NHL games.

The pair assert that the Criminal Code of Canada prohibits unlawful gaming, betting, lotteries and games of chance.

Since EA does not hold a gambling license in the region, it is accused of operating “an unlicensed, illegal gaming system through their loot boxes.”

The lawsuit is filed on behalf of Moore, Sutherland and any other Canadian customers who purchased, directly or indirectly, loot boxes in almost every EA game that contains loot boxes.

There is a list of over 60 titles that stretches beyond the usual suspects of FIFA, Madden and other sports franchises to include Battlefield, Mass Effect, Need for Speed, Dragon Age and Plants vs Zombies games as well.

The suit even targets mobile games such as Command & Conquer: Rivals, Star Wars: Galaxy of Heroes and WarFriends, with a note that there may be other titles containing loot boxes the plaintiffs have yet to become aware of.

“The senior officers and directors of [Electronic Arts] were at all times fully aware of the unlawful nature of their enterprise and took active steps to carry it out,” the filing reads.

The lawsuit is seeking, among other things, damages for Moore and Sutherland under the Competition Act and a declaration that EA has contravened the Business Practices and Consumer Protection Act.

Earlier this year, Electronic Arts was targeted by a similar class action lawsuit in California, which claims the Ultimate Team mode in its sports games — and the associated loot boxes — violate the state’s gambling law.

Via gamesindustry.biz


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Cyberpunk

Cyberpunk 2077 will have the best cars

Category:Latest News

Many different classes of vehicles will be featured in Cyberpunk 2077, from cheap, basic four wheels to high-end hypercars and heavy machinery.

Creators of the game, CD Projekt Red studios said that all cars will be different and each will have their own speed, sound, and features. That applies not just to different classes of car, but individual vehicles as well, which may be missing various parts depending on where you find them and who’s been driving them. Vehicle summoning will work in basically the same as it does in Witcher 3.


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Playstation 5

Sony presents its new Playstation 5

Category:Latest News

SAN MATEO, Calif., June 11, 2020 /PRNewswire/ — Innovation and creativity collide this holiday season, as Sony Interactive Entertainment (SIE) revealed new details for PlayStation®5, including the next-generation console’s design and a deep lineup of brand new games coming to the platform. In a livestream event today reaching millions of gaming fans, SIE showed the PS5™ hardware for the first time, with its bold, two-tone design marking a radical departure from previous PlayStation consoles. PS5 will launch in two options: a standard model with an Ultra HD Blu-ray disc drive, and a digital model without a disc drive, offering unprecedented choice at launch to gamers.

Today’s livestream also provided fans with a first look at the new games that will define the next generation of gaming on PlayStation 5. Across dozens of titles, most of which are launching as console exclusives or full exclusives on PS5, the world’s most talented developers showcased the potential of the hardware, which will unlock rich experiences for gamers, bringing them deeper into extraordinary game worlds than ever before.

“With PlayStation 5, we are making a significant leap to deliver a truly new generation of transformative play experiences that will redefine expectations for what games can be,” said Jim Ryan, President and CEO of SIE. “Worlds will be richer and more beautiful, they’ll captivate your senses in ways you didn’t think possible, and you’ll be able to experience them much more seamlessly, with lightning fast loading. Today’s showcase is just a glimpse of what’s to come in the next generation, and we want to thank our community for taking this journey to PS5’s launch with us.”

One of the biggest series of all time, Grand Theft Auto, will be coming to PS5, thanks to the close partnership between SIE and Rockstar Games. Enhanced and expanded versions of Grand Theft Auto V and Grand Theft Auto Online will launch on PS5 in the second half of 2021. With a range of technical improvements, visual upgrades and performance enhancements, GTAV & GTA Online will take full advantage of the PS5 hardware and its new features, making the game more beautiful and more responsive than ever. In addition, a new standalone version of Grand Theft Auto Online will also be made available, with access to all PS5 owners for free within the first three months of the title launching. Once the entitlement is claimed, the game is theirs to keep, and with a PlayStation Plus membership, PS5 owners will be able to play GTA Online as much as they want. Finally, starting today, all GTAV PS4 owners will get GTA$1,000,000 every month until the PS5 version of the game launches in 2021.

Additionally SIE Worldwide Studios and the industry’s top publishers and developers unveiled a lineup of PS5 titles that demonstrate a depth and breadth of unique experiences. Some of the first-party PlayStation Studios exclusives included: Marvel’s Spider-Man: Miles Morales (Insomniac Games), Gran Turismo 7 (Polyphony Digital), and Horizon Forbidden West (Guerrilla Games).

Reveals from third-party publishers included blockbuster franchises such as NBA 2K21 (2K, Visual Concepts) and Resident Evil™ Village (Capcom), as well as brand new IP launching on PS5 as console exclusives, such as DEATHLOOP™ (Bethesda) and Project Athia* (Square Enix/Luminous Productions). New titles from independent developers, such as Stray (Annapurna/ Blue Twelve Studio) and Bugsnax (Young Horses), demonstrated the diversity of content coming to the platform.

SIE also announced a slate of new PS5 accessories to enhance the gaming experience, including:

PULSE 3D™ wireless headset – offering 3D audio support and dual noise-cancelling microphones;
HD Camera – featuring dual 1080p lenses for gamers to broadcast themselves along with their epic gameplay moments;
Media Remote – a remote control with built-in microphone to navigate movies and streaming services with ease; and
DualSense™ Charging Station – for convenient charging of two DualSense™ Wireless Controllers.
SIE will announce pricing and additional details for PlayStation 5 at a later date.

For more information, or to watch the stream on-demand, please visit: https://blog.us.playstation.com.

PS5 Games from SIE Worldwide Studios and second-party partners

Astro’s Playroom (Japan Studio)
Demon’s Souls (Bluepoint Games / Japan Studio)
Destruction All Stars (Lucid Games / XDEV)
Gran Turismo 7 (Polyphony Digital)
Horizon Forbidden West (Guerrilla Games)
Marvel’s Spider-Man: Miles Morales (Insomniac Games)
Ratchet & Clank: Rift Apart (Insomniac Games)
Returnal (Housemarque / XDEV)
Sackboy A Big Adventure (Sumo Digital / XDEV)
PS5 Games from third-party publishers and developers

Bugsnax (Young Horses)
DEATHLOOP (Bethesda)
Ghostwire™: Tokyo (Bethesda)
Godfall™ (Gearbox Publishing / Counterplay Games)
Goodbye Volcano High (KO-OP)
Grand Theft Auto V and Grand Theft Auto Online (Rockstar Games)
HITMAN 3 (IO Interactive)
JETT : The Far Shore® (Superbrothers)
Kena: Bridge of the Spirits (Ember Lab)
Little Devil Inside (Neostream Interactive)
NBA 2K21 (2K, Visual Concepts)
Oddworld Soulstorm™ (Oddworld Inhabitants™)
Pragmata (Capcom)
Project Athia* (Square Enix/Luminous Productions)
Resident Evil™ Village (Capcom)
Solar Ash (Annapurna Interactive / Heart Machine)
Stray (Annapurna / Blue Twelve Studio)
Tribes of Midgard (Gearbox Publishing / Norsfell)
The Pathless (Annapurna Interactive / Giant Squid)
*Working title

About Sony Interactive Entertainment
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions in California, London and Tokyo.

“PlayStation,” “PS5 ,” and “DualSense” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are property of their respective owners.s


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Apple launching Arcade service

Category:Latest News

Apple has revealed more details about its upcoming premium game service, Apple Arcade, including confirmation the subscription will launch on September 19, 2019, for $5 a month.

First announced back in March 2019, Apple stated the subscription service for iOS was “unlike any other” service and would feature “over 100 groundbreaking new games where storytelling and design are pushed further than ever before”. One subscription will unlock the entire catalogue across 150 counties, and all games will be available – without ads or in-app purchases – to download to your device. Up to six family members are able to share a single subscription.

At the time, Apple said it “will be partnering with a variety of high-profile studios and publishers” including Annapurna Interactive, Bossa Studios, Cartoon Network, Konami, Lego, Mistwalker, and Ustwo Games, and reported it would be “contributing development costs” to some of the games on its new service.

“We are so excited to launch Apple Arcade on the App Store. A curated selection of over 100 new and exclusive games from many of the most innovative game developers in the world is the perfect complement to the App Store’s existing massive catalogue of games,” said Phil Schiller, Apple’s senior vice president of Worldwide Marketing.

“We think customers of all ages are going to be delighted that a single subscription gives the whole family unlimited access to the full catalogue of amazing Apple Arcade games, all without any ads or additional purchases, while knowing every game must meet Apple’s high privacy standards.”

Via www.mcvuk.com


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GameStop

Gamestop to close more stores

Category:Latest News

Video game retailer GameStop hasn’t been doing too well in recent years, and the hits don’t stop coming. GameStop held its second quarter earnings call today, announcing that it would be closing down between 180-200 “underperforming” stores this year. This announcement follows a couple massive rounds of layoffs, including one that affected a large portion of the editorial staff at Game Informer.

GameStop currently operates more than 5700 stores worldwide, and earnings call indicated that a majority of them were profitable. The total number of “opportunistic” closures based on performance alone amounts to fewer than 5% of GameStop’s brick and mortar locations. Gamesindustry.biz reports that this is the beginning of on ongoing effort that will result in a “much larger tranche” of additional locations closing down over the next two years.

While that is an impressive statistic, we have a clear opportunity to improve our overall profitability by de-densifying our chain. That work is well underway. We are on track to close between 180 and 200 underperforming stores globally by the end of this fiscal year. And while these closures were more opportunistic, we are applying a more definitive, analytic approach, including profit levels and sales transferability, that we expect will yield a much larger tranche of closures over the coming 12 to 24 months.”

These drastic moves are in an effort to revitalize the retailer with a complete revamp of the GameStop identity as more and more business is pushed to digital storefronts and fast physical shipping from online retailers like Amazon. GameStop also has to compete with other brick-and-mortar stores like Walmart, Target, and Best Buy carrying video games. GameStop also noted that the end of the current console generation is partially to blame for the losses that it’s been experiencing, as well as console manufacturers confirming the upcoming launches earlier than they have in the past.

For Q2, GameStop posted a net loss of $415 million and an adjusted net loss of $32 million. While individual store locations may be profitable, that isn’t translating to a wider profit for the company. In after-hours trading today, GameStop shares were below $5 each, a massive drop of nearly 15%, despite previous investment from The Big Short guy.

[Source: Gamesindustry.biz]


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Overcooked 2 arrives on August 7th!

Category:Latest News

Overcooked 2, the sequel to the fun, frantic cooperative multiplayer cooking game, is coming later this year. The follow-up to the original Overcooked, which was first released in 2016 and came to Nintendo Switch last year, will include a major new feature: online multiplayer.

Teams of up to four players will be able to play Overcooked 2 in local wireless and online co-op multiplayer. Developer Ghost Town Games and publisher Team 17 promise new recipes to bake, barbecue, boil and broil — and, let’s be honest, burn — with Overcooked 2. There will also be new gameplay mechanics, new characters, new locations and wild new stages.

Players can now throw ingredients to each other and stages will change dramatically on the fly.

Overcooked 2 will be released on Nintendo Switch on Aug. 7. Other platforms were not announced, but we expect the game to be confirmed for a multiplatform release after today’s Nintendo Direct.

Via Polygon.com


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Rebellion is always looking forward

Category:Latest News

Rebellion is a company full of unique characters that has spent the last 25 years pushing technological boundaries. Jason Kingsley, CEO and creative director of Rebellion says that the company was born out of freelance game work that he and his brother Chris, a co-founder and the company’s CTO, were doing alongside their PhDs.

“We were doing more and more computer game stuff,” says Jason Kingsley. “But we also ended up doing quite a lot of management, because nobody else in the team was doing it. So we ended up managing projects, and trying to coordinate things a little bit, as well as our freelance tasks and we weren’t getting paid for it. “

So the brothers decided to found Rebellion together and go into business for themselves.

We’ve always wanted to make games that we want to play. One of the problems we’ve always had at Rebellion is that we’re always too ambitious in how we create our environments,” Kingsley says with a smile that indicates he’s not too upset.

Take Sniper Elite, an FPS game about taking out soldiers of the Third Reich at long range, perhaps Rebellion’s best-known franchise in recent years.

“A sniping game means you need to be able to zoom into the distance,” Kingsley continues. “For a lot of people that don’t have sniping in their games, they don’t have to worry about distance and the number of polygons.

“We often feel that we’ve made a rod for our own backs with some of our creative decisions, but our technical team is so good that they can make the best of it and make it really work. And that’s why our games are successful, and why, I think, games like the Sniper Elite series are right up there with the best games in the world from the very expensive and very well funded big studios.”

Kingsley says that the firm is “absolutely” drawn to technical and gameplay challenges that they can try to conquer. It’s something shared by the entire company.

Everything Rebellion creates is built on its own technology, so the studio uses its own engine, and tries to avoid middleware where possible so that everything is tooled towards the game it’s been created for.

“If there’s something we need it to do, we can make the engine do that,” says Kingsley. “We don’t have to worry that ‘Oh, the engine can’t do that so we have to compromise our creative visions’.”

This focus on bettering themselves led to the art team pulling out and reworking the rendering system between Sniper Elite 3 and its sequel, the well-received Sniper Elite 4 but it also means that, of all the projects Payton is most excited about at Rebellion, he’s hoping he’ll get another chance to go back to World War II, as he’s got unfinished business with the Nazi-killing sniper Karl Fairburne.

“I would love to make another Sniper Elite game,” he enthuses. “I think it’s an artistic thing, when you’ve been making something for a while, I think the last third of it, you’re already thinking: ‘Shit, if I do this again, I’d be doing that or I’d be doing this.”

Making games for themselves

Jason Kingsley suggests that the reason Rebellion throws itself so entirely into every technological challenge is that, fundamentally, they’re making games for themselves:

“We’ve always wanted to make computer games that we want to play. That’s the truth of it. We don’t do much in the way of analytics or analysis of what’s the next big thing in computer games, because we just like making the games we like to play.”

Rebellion’s stability, Kingsley opines, is down to its portfolio approach to games so that there’s a mix of projects of different sizes landing at different times with manageable budgets. There’s plenty of room for experiments, but the team doesn’t gamble everything on
a single game.

The company has experimented with VR with Battlezone – “a huge financial success for Rebellion,” Kingsley says, adding that Rebellion is “going to stay in VR.” The studio is also experimenting with remasters of earlier games, with a recent Rogue Trooper release doing good numbers for the company, although Kingsley says the team isn’t keen to just continue retreading old ground when there are new games to release.

New games in this case takes the form of Strange Brigade, a four player co-op shooter that channels something distinctly British in its story of four pulp-era adventures battling mythological creatures for ancient relics and profit. If it works out, it’ll be another successful IP for Rebellion. If not, the studio has several more ideas for what might come next.

Kingsley describes the portfolio approach as a desire to avoid gambling everything on one project. But, as it turns the page on its second quarter-century, the company feels like a sure bet.

Read more at mcvuk.com