We have previously worked closely with these partners:
Telltale Games is a leading independent developer and publisher of games for every major gaming platform and is the pioneer of the episodic delivery of digital gaming content. By developing games as series and successfully releasing on a schedule, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for successful episodic game creation and digital publishing. Telltale has sold more than 5 million episodes since 2005. Telltale’s reputation for quality has been established across more than 25 published releases, winning numerous awards including, “Adventure Game of the Year” accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers. Telltale has also been recognized by mainstream outlets ranging from USA Today, to The New York Times and Variety. Telltale is a fully licensed third party publisher on Xbox 360®, PlayStation®3, and Wii and also publishes games on the PC, Mac, and Apple iOS platforms.
Based in San Diego, California, J!NX was started as a home business in 1999 by two web developers: Sean Gailey and Tim Norris. The company produced T-shirts designed by Gailey. The enterprise doubled in size in the first year, and in 2003 they partnered with Jason Kraus and decided to work full-time, using video game themes for the majority of their pieces.
Jinx has worked with video game and other media companies through licensing deals to produce official product lines, including Blizzard Entertainment, Minecraft, Overwatch, The Witcher and Star Wars: The Old Republic, among many others.
Headquartered just north of Washington, D.C., with offices in North America, Europe and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market. ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company’s growing library of intellectual properties includes such major franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, and RAGE.
Maximum Games is a full service publisher of entertainment software around the world. They deliver premier, cross-generational console and digital titles that span the genre spectrum – from action, sports, and FPS to family-friendly puzzle games, mysteries, and arcade games.
Based in Plano, Texas, Robot Entertainment is a world-class independent game development studio owned and operated by many of the founders of Ensemble Studios. With a team that has proven experience and expertise in creating games that appeal to massive audiences, Robot Entertainment is focused on titles that set new standards for their respective genres as well as groundbreaking original Intellectual Properties. Their output includes the Age of Empires series and Halo Wars for Xbox 360. They just develop the Orcs Must Die™ and are currently in developing on two other unannounced titles.
Devolver Digital provides fine digital entertainment wares from independent artists worldwide. Compact and powerful, Devolver team has industry veterans and pioneers that possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether the project needs help from the initial concept phase or whether it just needs a good kick in the pants on it’s way out the door, Devolver is here to help. They encourage all artists and fans to support independent artists worldwide by seeking them out, spreading the word about things that are good, and paying a fair price for their product as directly as possible. Because it matters.